Coppermine Photo Gallery v1.5.x: Documentation and Manual

Table of Contents

Plugin Writing for Coppermine

Quick Start Guide

Coppermine comes with a plugin architecture that allows skilled users to come up with plugins that can be installed by the end user with just some clicks in the plugin manager section. Main benefit of plugins is that end users don't have to hack core code files. As a result, plugins don't need to be applied when upgrading between minor versions of coppermine (when replacing all core files due to maintenance releases).

Many things that could be done using core hacks can be accomplished using plugins as well. The only disadvantage of plugins is the fact that the plugin author needs to become a bit more familiar with coppermine's plugin API.

This short guide is supposed to help possible plugin authors to get familiar with the plugin system. You have to understand though that this section will not teach you how to edit PHP - this would be beyond the scope of this documentation. We asume that you're familar both with HTML as well as PHP to some extent. This section of the docs will definitely not teach you how to code in the first place, nor is it a beginner's tutorial for programming. If you have never written one line of PHP code you should get familiar with PHP first and apply some hacks before actually considering to come up with a plugin of your own.

Plugins from Coppermine 1.4.x may not work in 1.5. If the plugin uses superglobals like $_POST and $_GET, you need to rewrite those superglobal calls using the new code sanitization in 1.5. See the section "Use of Superglobals". Also, the plugin may include Coppermine files that Coppermine 1.5 now includes for you. You can change "require" to "require_once" or remove the call if Coppermine will always include the file you want. Finally, check the notices under the Debug box to see if any constants you define may already be defined by Coppermine and include checks in the plugin before defining such constants.

Intended Audience

Here's a list of who should and who should not (or doesn't need to) read this documentation. The categories overlap in many places, so make sure to read the entire list. Find yourself in the list and then decide whether you should read on.

People who should read this documentation:

People who do not need to read this documentation:

People interested in using plugins but who do not need to modify them or write their own should read the main documentation instead - the plugins section describes everything you need to know.

Why write plugins?

The biggest advantage of a plugin over a mod is the fact that plugins will remain when updating Coppermine, while mods (aka "modifications" or "hacks") need to be re-applied after updating.

It's pretty easy to come up with a plugin of your own. This page and it's sub-pages is meant to explain how to come up with your first home-made plugin.

Preparations

Before starting to hack away, you should make some preparations and maybe sketch the layout of your plugin.

Core files

Every plugin contains at least two mandatory files: codebase.php and configuration.php:

Naming conventions

Even if you plan to write a plugin just for your purposes you should pay attention to the naming conventions for plugins to make sure that your plugin will not stop working as expected at a later stage (e.g. after an update).

The naming conventions exist for two purposes: they enable Coppermine's developers to come with restrictive rules for Coppermine's core code to prevent hacking. Unsanitized user input can have a huge impact in hacking scenarios, that's why there are rules for plugins as well. Additionally, naming conventions are supposed to make maintenance and support easier, and finally, end users will find their way around easier as well.

Use of Superglobals

If you are going to use superglobals in your plugin, you will have to take notice of the Coppermine code sanitization.
You will also have to include the following line to make sure you can use these superglobals:
$superCage = Inspekt::makeSuperCage();

Double check this if you're getting a 500 error.

Plugin Types

Plugins (or rather individual pages of a plugin) can roughly fall into two categories: they can reside on a page of their own (a good example would be the plugin config screen some plugins come with or a plugin that adds a contact form) or they can reside within each or some coppermine-driven pages, modifying the output or functionality of the pages they reside on (a good example would be plugins that add menu items).
It is comparatively easy to come up with plugins that fall into the first category (creating additional pages). The second option is the more advanced and powerfull option that plugins authors can use. For this purpose, there are "anchors" all over coppermine's core code that allow plugin interaction with the code, the so-called "plugin hooks".

Using includes

Files the plugin is meant to include can only contain one single dot that separates the actual filename from the php-extension!

Sub-sections

These plugin documents are a work-in-progress, and a to-do list. The following sub-sections exist so far that are recommended to read: